Hey there, I’m working on a game where the core mechanic is the player being able to teleport a short distance in a 3D environment.
I’ve tried having the player teleport to the location of a fired projectile, as well as teleporting a fixed amount of units in the direction the player is facing, and I have not been able to get either to work. Could anybody give me some guidance? I am still new to Unreal and am not very familiar with all the nodes and options in Blueprints. Any help would be appreciated!
You, sir, are an absolute lifesaver! I will give this a shot when I get home. Just a couple of quick questions: What type of variable is Teleport Distance- a vector? And also, what type of nodes are the return values of Get Forward Vector and Get Actor Location connected to? I’ve never seen those before. Thanks again!
Teleport Distance is a float.
Get Forward Vector and Get Actor Location return a vector. So “x” will multiply a vector by a float and “+” will add 2 vectors.