I am new to unreal so i dont know much about it. There are many tutorials about movement for character class, but it doesnt work for me since i need costume collisions. All i found for pawn class is using addActorLocalOfset that works fine unless character jump. running velocity isnt being applied to jump and becomes 0 when i release movement button. addForce instead of addActorLocalOfset doesnt seems to work.
UE4 is somewhat geared towards characters - highly specialised Pawn subclass class with a Character Movement component that is full of fancy functionality - like jumping. It’s as amazing as it can be limiting - the collision aspect you’ve mentioned.
You will need to add a Floating Pawn Movement component to your actor in order to take advantage of the Movement Input node, here is a minimalistic setup:
The Floating Pawn Movement is rather simple when compared to the fancy Character Movement component but it does have some functionality built in - check out its detail panel: