Valkon_1
(Mohamedal-kalbani)
August 14, 2014, 12:00pm
1
Hello there!
I can’t seem to be able to imagine how to implement these commands for an RTS game:
Patrol: Moves between two locations and attacks nearest enemey
Move: moves to a location without auto attack
Attack: if on ground finds nearest enemey and attacks him
Holds: Stops auto attack
Stop: stops last action
What I’m really confused about is the auto attack system and locking on a target. How would I go about doing that?
Blueprints or C++
TJ_V
(TJ_V)
August 14, 2014, 8:39pm
2
Hi Valkon,
Here is some info on creating AI characters. Pretty much everything you want to do is possible using Blueprint Scripting and Behavior Tree’s.
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...
Reading time: 1 mins 🕑
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After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...
Reading time: 1 mins 🕑
Likes: 19 ❤
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...
Reading time: 1 mins 🕑
Likes: 19 ❤
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...
Reading time: 1 mins 🕑
Likes: 19 ❤
I hope that help, TJ
Valkon_1
(Mohamedal-kalbani)
August 14, 2014, 8:59pm
3
Thank you very much. This is what I’ve been looking for