Implementing multiplayer pick up functionality problems

Hi,

Currently, I’m working on multiplayer game and got some issues with moving object in multiplayer. Now my character can pick up an object and move it (like in half-life or the Finals - holding it in the air in front) the problem is - it (movement and picking up) doesn’t replicate to other clients.

I’m trying to change the location of the object via set target location function, maybe It’s not appropriate

plz help im noobie

I tried to achieve the task with the help of this video - https://www.youtube.com/watch?v=_UhdhIF_pMI

Here’s the blueprints:
pickup logic - Pickup system.png - Google Drive
mouse movement - mouse-movement.png - Google Drive