I have been resting for 1 week and ready to kick in Unreal Engine again.
I had a lot of problems during making very tiny demo… just TINY!
I underestimated the technical depth from Unreal Engine too much, even though I predicted it would be much harder.
Back to the question…
I already implemented base class of Item object as Actor class. The challenge I encounter is… sub type for Items.
There are weapon, ammo and goods (disposable). Yet few items has mixed use as weapon and ammo.
If I use inheritance, I have to make Weapon/Ammo class, which does not sound right for myself.
I thought about Actor Component as Item Type class. It sounds right for myself… kind of.
However I face another problem is that… if I ever need to use Tick Component in Actor Component… that’s different problem.
Since it is just Item, it won’t need tick a lot, but what if i need to use it? Then I feel scared about it, because
I tried to activate Tick Component in Actor Component for putting all character statistic such as current HP, but it failed to run Tick Component.
It is same question like my previous post…
How can I solve dis-enabled Tick in Actor Component? If I decided to use Item Type Object as Actor Component.
And is actor class okay for Item? it also images though.