Hello Everyone! I have been trying to implement a blueprint that would allow the player to throw a frisbee in an arced or curved shot (and still be effected by wind and collisions), but have been having some difficulties in figuring it out. For ex, I would want a throw to go across multiple axes like this:
I have been following the advice mentioned in this thread as well to try to achieve the curve:
My blueprint and vector curve currently looks like this
So I guess my real question is:
- How can I fix my blueprint to have this arced motion?
- Is this the best way to try to do this?
- Will wind and other collisions work on my current implementation (if it worked)
Thank you so much in advance for any help, and sorry for the lengthy post (its my first ever)