You must use a function/Event called OnTakeAnyDamage on your Character Blueprint.
I think you must execute “Apply Radious Damege” several times if you want several seconds of damage (Use a Timer).
You must use a function/Event called OnTakeAnyDamage on your Character Blueprint.
I think you must execute “Apply Radious Damege” several times if you want several seconds of damage (Use a Timer).