Implementing Area of Effect damage in an explosive barrel



Hello ,i am a unreal beginner and could us some help,i am working on elemental explosive barrels,i am currently a begineer in unreal engine and could use some help,i got an explosive barrel working but wanted to also make a shock barrel with a bit of modifcation to how to the damage is dealt,i want the shock barrel to do an Area Of effect damage for a few seconds,can anyone guide me to implement that?

You must use a function/Event called OnTakeAnyDamage on your Character Blueprint.

I think you must execute “Apply Radious Damege” several times if you want several seconds of damage (Use a Timer).

Could you Elaborate a bit more?

DONE!!