Hi
I’ve been following Ali Elzoheiry’s tutorial series on Smart AI, modifying it for my use case.
I currently have AI actors searching for each other using sight perception, and I want to attach their meshes together when they collide.
I have the collision mechanic working as a separate blueprint (first image) as a test outside of the AI system.
I’d like to be able to build the same functionality within a Behaviour Tree Task so I can implement it within AI behaviour sequences.
Can anyone help with how to translate this into a BTTask?
I’m struggling with the node set up.
Here’s my AI Controller set up too
Thanks!