I have one float variable for ammo that i can use and i have tried pretty much everything and i am now out of ideas
(i have tried: timeline, crossfade by param, booleans if ammo is lower than x)
So far the main problem is to get the “ammo getting low sfx” to start again from the point it stopped when i start shooting again.
This is how it is implemented right now, it somewhat crossfades between the 3 sfx’s, still needs tweaking to make it seamless but i see that people have posted something about pause node, i should try it out and see what i can do, i hope this solves this.