Implementing a Quicktime Event reload as a widget? (ROR2 Railgunner Reload)

Hi everyone, Im trying to implement a widget that would pop up and take up the whole screen when the player interacts with a specific collision sphere. It would be an animated quicktime scrolling bar that would move back and forth and the player would left click when it reaches the desired area. Like in the reload for the railgunner from Risk of Rain 2? Im a bit new to UE5 but i understand the basics of widgets and visibility and collision spheres. Any ideas are appreciated.