I want to know how to transfer players from a game lobby to the game keeping their settings saved.
I can create a gamelobby using slate and another game mode. But, where do I save the lobby information?
As far as i know, the game state changes when when the gamemode changes?
Other than that, there are 2 ways I can think off. PlayerState or GameInstance.
I am not sure if playerstate is appropriate for this task or not.
And if using GameInstance? How do I know which player is which after the new game has loaded. Any help?