Implement X52 / Joystick

Hey,

and again, a question :slight_smile:

I couldn’t find any more information about this… how can I implement Joystick input for my project (no, not the gamepad joysticks, I am talking about Flightsticks like the Saitek X52)?

I saw there was a plugin available, but it’s out dated and the link is dead.

Hi, I have implemented my X52 Pro System based on the Hydra Plugin. This plugin is a good starting point for developing input plugins.

Hi, of course.
I can do so later this day. I have implemented only the buttons, axis, pov and slider. No MFD text for now. I will do this maybe later. The plugin is still untested, but I have a working “Flying” Blueprint Project.

Would you mind sharing your version of the plugin? :slight_smile:
I own a regular X52, that would be a perfect fit.

That’s way more than I could ask for :slight_smile:
Exactly what I needed! Thank you a ton!

Any update? :slight_smile:

Yes, sorry for being late…link text

As I told, the plugin is untested… Maybe I will make a thread in the forum, to update the plugin…

You have to copy the plugins directory to your projects directory. Then start the editor and check, if the plugin is enabled (Window->Plugins->Installed->Input) You should see the Joystick Plugin with a checkmark near “Enabled”.

To get events in the blueprints, create a new plugin based on “JoystickPluginActor” or add the interface “Joystick Interface” to your blueprint.

Works like a charm.
Not the easiest implementation but still a thousand times better than nothing or building it from scratch.

Thank you so much, finally I can control my little vessel with the right controls :slight_smile:

And, yes, you should release this plugin in the forum. I think some people might be really happy to have it!

Hi,
more information can be found in the forum here