I couldn’t find any more information about this… how can I implement Joystick input for my project (no, not the gamepad joysticks, I am talking about Flightsticks like the Saitek X52)?
I saw there was a plugin available, but it’s out dated and the link is dead.
Hi, of course.
I can do so later this day. I have implemented only the buttons, axis, pov and slider. No MFD text for now. I will do this maybe later. The plugin is still untested, but I have a working “Flying” Blueprint Project.
As I told, the plugin is untested… Maybe I will make a thread in the forum, to update the plugin…
You have to copy the plugins directory to your projects directory. Then start the editor and check, if the plugin is enabled (Window->Plugins->Installed->Input) You should see the Joystick Plugin with a checkmark near “Enabled”.
To get events in the blueprints, create a new plugin based on “JoystickPluginActor” or add the interface “Joystick Interface” to your blueprint.