It would be really useful to be able to force trap effects onto an agent regardless of if they step on the trap. A function such as Activate(Agent)
would allow creators to apply traps to whichever agent they want at whatever state of gameplay they want. Also being able to see which agent triggered a trap with OnActivated(Agent)
event would allow more complex trap interactions
@b1gry4n Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.