imperial japanese environment

Hy everyone, this week i worked in all the texture character, so i did some vertex painting in the floor and for the rest of the arquitectural elements i made some rgb masks in substance painter , which i used to give more storytelling to the textures in unreal materials. I also did some set dressing, put some leaves folliage, environment light correction wich i will be working more and some particles to achieve some leaves falling, envuironment dust and some fireflys in the lamps that are in the platform with the drum, hope you like how it is going.