First of all, I am a complete newbie to Unreal Engine, so I have no clue whether or not this is a stupid question I am asking
Here’s my problem:
I created an entire building in maya, and I wanted to use it in Unreal Engine. I exported the FBX file (including textures) and imported it in UE4, but when I try to enter the building (I created open doors in maya, so entrance could be possible), there seems to be an invisible wall around the model (probably the model’s boundaries). Is there a way to fix this, or do I have to recreate the building in the UnrealEd?