ImpactEffect_BP ERROR E* Switch on EPhysicalSurface

Firstly, I’m sorry if I placed this in the wrong category. I do not know where to place this.

I’m using UE 5.4.4 I’m using several assets and I added buoyancy items I then got an error after saving and it is in the ImpactEffect_BP. My Get Impact FX on an E* Switch on EPhysicalSurface. I have never used this before so I have no clue. My error is in the first picture.

There are 10 pins (Default, Water, Wood, Flesh, Glass, Stone, Metal, Head, Body, Hand, and Leg) they are all attached and red for the error. I refreshed the node and they disconnected and the error message disappeared,

I CTRL Z to undo, and the lines came back red and I continue to get the same error(s). When I add a new EPhysicalSurface Node there is no place to add pins

and when I drag a line from the white area they do not connect automatically, instead they open up to add a new node.

So as you can tell I have no clue, I’ve searched Yahoo, Google, YouTube, Brave, and even AOL and I can not seem to find anything on this subject.

As I’ve added 19 asset packs to my project I do not know who to contact to ask for help, so I’m here. I’m sure it is something very simple that is the reason there are no videos on it. However, with this, shows me how big of a noob even though I started with UE4.
Thank you to everyone in advance for your advice and help.