Immediate Max Walk Speed?

Is there a way to immediately reach Max Walk Speed in a Character Movement Component without
accelerating up to the Max Walk Speed, without increasing Max Acceleration to a huge value?

Overriding velocity seems to work:

Thanks so much, @Everynone!

@Everynone, is there something that can be called on the Character Movement Component after overriding the velocity, so that it handles the Character walking off a ledge etc? At the moment the character will float off a ledge while moving.

@Everynone, haha, no problem at all, thanks! I will test this and let you know how I go :slight_smile:

Silly me did not test the wonky thing properly, see if this works any better:

@Everynone, that works, thank you :slight_smile: