Hi all,
I’ve just downloaded UE for the first time. Unfortunately, whenever I attempt to create a project using the VR template (Games > Virtual Reality), or open that project later, it immediately crashes (with ‘filename not found’ errors — full error report below), every time! So far, I’ve not even been able to get into the Editor.
Unchecking ‘Starter Content’ doesn’t seem to make any difference.
By contrast, the Blank games project template seems to work fine — the Editor loads without issue.
Is anyone else experiencing this? Any known fix?
My setup:
- Unreal Engine v5.3.2
- 2021 16-inch MacBook Pro (M1 Max w 64GB RAM)
- macOS Sonoma v14.2.1
Error output:
Caught signal
Unknown() Address = 0x187b920dc (filename not found) [in libsystem_kernel.dylib]
Unknown() Address = 0x187ad5a40 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x187ad4d30 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x191e96694 (filename not found) [in Metal]
Unknown() Address = 0x191e73508 (filename not found) [in Metal]
Unknown() Address = 0x191e69468 (filename not found) [in Metal]
Unknown() Address = 0x191dfd5ec (filename not found) [in Metal]
Unknown() Address = 0x1a64ec61c (filename not found) [in IOGPU]
Unknown() Address = 0x1a64ec528 (filename not found) [in IOGPU]
Unknown() Address = 0x1eec7ea04 (filename not found) [in AGXMetalG13X]
Unknown() Address = 0x1eec7eb30 (filename not found) [in AGXMetalG13X]
Unknown() Address = 0x1eec7e824 (filename not found) [in AGXMetalG13X]
mtlpp::Texture::NewTextureView(mtlpp::PixelFormat, mtlpp::TextureType, ns::Range const&, ns::Range const&) Address = 0x2a93fb8e4 (filename not found) [in UnrealEditor-MetalRHI.dylib]
FMetalShaderResourceView::UpdateView() Address = 0x2a94ce150 (filename not found) [in UnrealEditor-MetalRHI.dylib]
TRHILambdaCommand<FRHICommandListBase, FMetalShaderResourceView::FMetalShaderResourceView(FRHICommandListBase&, FRHIViewableResource*, FRHIViewDesc const&)::$_46>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) Address = 0x2a94e8e18 (filename not found) [in UnrealEditor-MetalRHI.dylib]
FRHICommandListBase::Execute(TRHIPipelineArray<IRHIComputeContext*>&, FRHICommandListBase::FPersistentState::FGPUStats*) Address = 0x1039bd75c (filename not found) [in UnrealEditor-RHI.dylib]
UE::Core::Private::Function::TFunctionRefCaller<FRHICommandListImmediate::ExecuteAndReset(bool)::$_69, void ()>::Call(void*) Address = 0x103a42cd4 (filename not found) [in UnrealEditor-RHI.dylib]
TGraphTask<TFunctionGraphTaskImpl<void (), (ESubsequentsMode::Type)0>>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32>>&, ENamedThreads::Type, bool) Address = 0x103a1fc54 (filename not found) [in UnrealEditor-RHI.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10673f890 (filename not found) [in UnrealEditor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10673db74 (filename not found) [in UnrealEditor-Core.dylib]
FRHIThread::Run() Address = 0x10440f0e8 (filename not found) [in UnrealEditor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x1068f0e4c (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x106851e50 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x187bca034 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x187bc4e3c (filename not found) [in libsystem_pthread.dylib]