Immediate Crash Upon VR Project Creation (v5.3.2, macOS)

Hi all,

I’ve just downloaded UE for the first time. Unfortunately, whenever I attempt to create a project using the VR template (Games > Virtual Reality), or open that project later, it immediately crashes (with ‘filename not found’ errors — full error report below), every time! So far, I’ve not even been able to get into the Editor.

Unchecking ‘Starter Content’ doesn’t seem to make any difference.

By contrast, the Blank games project template seems to work fine — the Editor loads without issue.

Is anyone else experiencing this? Any known fix?

My setup:

  • Unreal Engine v5.3.2
  • 2021 16-inch MacBook Pro (M1 Max w 64GB RAM)
  • macOS Sonoma v14.2.1

Error output:

Caught signal

Unknown() Address = 0x187b920dc (filename not found) [in libsystem_kernel.dylib]
Unknown() Address = 0x187ad5a40 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x187ad4d30 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x191e96694 (filename not found) [in Metal]
Unknown() Address = 0x191e73508 (filename not found) [in Metal]
Unknown() Address = 0x191e69468 (filename not found) [in Metal]
Unknown() Address = 0x191dfd5ec (filename not found) [in Metal]
Unknown() Address = 0x1a64ec61c (filename not found) [in IOGPU]
Unknown() Address = 0x1a64ec528 (filename not found) [in IOGPU]
Unknown() Address = 0x1eec7ea04 (filename not found) [in AGXMetalG13X]
Unknown() Address = 0x1eec7eb30 (filename not found) [in AGXMetalG13X]
Unknown() Address = 0x1eec7e824 (filename not found) [in AGXMetalG13X]
mtlpp::Texture::NewTextureView(mtlpp::PixelFormat, mtlpp::TextureType, ns::Range const&, ns::Range const&) Address = 0x2a93fb8e4 (filename not found) [in UnrealEditor-MetalRHI.dylib]
FMetalShaderResourceView::UpdateView() Address = 0x2a94ce150 (filename not found) [in UnrealEditor-MetalRHI.dylib]
TRHILambdaCommand<FRHICommandListBase, FMetalShaderResourceView::FMetalShaderResourceView(FRHICommandListBase&, FRHIViewableResource*, FRHIViewDesc const&)::$_46>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) Address = 0x2a94e8e18 (filename not found) [in UnrealEditor-MetalRHI.dylib]
FRHICommandListBase::Execute(TRHIPipelineArray<IRHIComputeContext*>&, FRHICommandListBase::FPersistentState::FGPUStats*) Address = 0x1039bd75c (filename not found) [in UnrealEditor-RHI.dylib]
UE::Core::Private::Function::TFunctionRefCaller<FRHICommandListImmediate::ExecuteAndReset(bool)::$_69, void ()>::Call(void*) Address = 0x103a42cd4 (filename not found) [in UnrealEditor-RHI.dylib]
TGraphTask<TFunctionGraphTaskImpl<void (), (ESubsequentsMode::Type)0>>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32>>&, ENamedThreads::Type, bool) Address = 0x103a1fc54 (filename not found) [in UnrealEditor-RHI.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10673f890 (filename not found) [in UnrealEditor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10673db74 (filename not found) [in UnrealEditor-Core.dylib]
FRHIThread::Run() Address = 0x10440f0e8 (filename not found) [in UnrealEditor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x1068f0e4c (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x106851e50 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x187bca034 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x187bc4e3c (filename not found) [in libsystem_pthread.dylib]

I am experiencing the same issue when creating the project directly with the VR template. As a workaround you can create a blank project and add ‘Virtual Reality’ as feature or content pack in the content browser.

1 Like

Thanks! Good to know there’s a workaround for this bug at least.
Do we know if the issue is being tracked as a bug ticket and whether there’s a status for fixing it?

Check out the below post as well, it would be a solution for existing projects: