Τimeline stops updating after I edit exposed variables

Hello everyone! I have a BP_Platform which is nothing more than a mesh moving along a spline on a timeline.

I have 4 exposed variables
image
The code works this way





Τhe problem is that


Why does the platform stop moving and how do I fix that?
I saw after some testing that the update on the timeline stops right after I edit the variables.

Thanks in advance!

The timeline already handles backwards and forwards. You can just use Play, and when it’s finished, Reverse.

So you only need AtoB, and then just call it again while the alpha is going back down again :slight_smile:

You can also use ‘get spline length’, rather than trying to calculate.

I don’t think you can change timeline parameters while it’s running. Well, you can, but it will get screwed up, as you see.

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Can Move? and Can Crumple? isnt its parameters. Am I tripping? The problem is that I m changing the booleans that dont interfere with the timeline and it still breaks

Yeah but what if the Timeline goes in reverse and runtime I decide to Stop it. If I make a node play will it go forwards or keep goins backwards

I was going to post this until @ClockworkOcean got first reply… but since you are asking :rofl:

I had this:
TL


Edit: Btw my TL bp looks like this:

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The video is a little blurry. Can you send it again please?

It’s a gif with 2 functions set to call in editor, the two in the images bellow it.

Ohhhhh I got it! Wow that took more time than it should lmao.
Thanks let me try it now!

I think the whole thing still gets reconstructed, so it stops.

This works beautifully! Thanks both of you very much I got a bit of a brain fart. This was actually a lot simpler than I thought.

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