Images in UMG. How to change?

Hello, I am really stuck with this.

I made a UMG with some images and I want change them while playing (in this case, when select other character, face change).

But even if I can, in theory, set the image for that thing, I can’t select a single image.

As you can see options in both are totally empty, even if I used an image already in UMG.

What I am missing?

Thanks.

You set the material of an image within its Brush. Here is an example.

Thanks so much! It wans’t very intuitive ^^'.

I have still a question. How you did that “image ---- target Brush — break slate brsuh” ? I can’t connect my image variable to slatebrush and, in addiction, can’t find a way to create that “target brush” (the node that transform image to brush).

Thanks again!

Edit: NVM! I found it, it was a “get brush” from image section ^^. Thanks!

Just wanted to thank you both. Worked great.

I am not really sure how you implemented this solution? Was it in the HUD elements graph, or in the level blueprint? I am not sure how to get it fully cycle.

Actually, you can use “Set Brush From Texture” if you want a new png or img to be your new image, or use " Set Brush From Material" if you want a material to be you new image.

EDIT: Ignore my post! Apparently, the BACKGROUND COLOR of an image in UMG is the actual image color, and I had set it to transparent… sigh! :frowning: