I have still a question. How you did that “image ---- target Brush — break slate brsuh” ? I can’t connect my image variable to slatebrush and, in addiction, can’t find a way to create that “target brush” (the node that transform image to brush).
Thanks again!
Edit: NVM! I found it, it was a “get brush” from image section ^^. Thanks!
I am not really sure how you implemented this solution? Was it in the HUD elements graph, or in the level blueprint? I am not sure how to get it fully cycle.
Actually, you can use “Set Brush From Texture” if you want a new png or img to be your new image, or use " Set Brush From Material" if you want a material to be you new image.