I’ve only ever developed games on PC, so this is the first time building a mobile game and deploying it to my phone. In editor or a Windows build, the textures work fine and are very smooth, but on my phone, the background is completely messed up and the working title (that I’ll probably have to change, let’s not worry about that :)) is really pixelated.
I’m not an artist, either, so can anyone offer some assistance as to why it’s so blurry/pixelated or messed up on my phone? Thanks in advance.
Included are pictures of it working on my PC and then how it looks on my phone.
Would you provide the model of your phone along with a screenshot of your texture details window. If you enable the iOS ES2 preview in the editor viewport, do you still see your textures when you play?
After I have this information I will continue to investigate why you are seeing this pixelation and have missing textures.
What is the format of the background image that you are using. IE .png, .jpg, .tga? Does saving to a different file format fix this issue? Does changing your compression settings in your texture settings fix this issue? You may try HDR.
I’m using all PNGs. I tried .tgas but had the same result. Also tried different compression, and after reading a suggestion, I went with VectorDisplacementmap, and now I can see the full pictures. However, the overall quality is still very poor (pixelated), and not just for these pictures but also for my UMG created “Options” button that I’ve added. I’m including a screenshot so you can see what I mean.
Is there some project/camera settings I need to modify so it’s nice and crisp on the iphone?
Also, I’m using an iPhone 6 Plus and noticed that iPhone 6 wasn’t in the DefaultDeviceProfiles ini, so I added it as follows:
Finally figured this out after combing through even more similar questions. The problem is that DefaultDeviceProfiles.ini only included up through iPhone 5, and I’m using an iPhone 6, so I had to add the following lines (if either is redundant, let me know):
I started by using one of the provided content packages (the puzzle game example) so please update all of your projects so this file is current, as I’m sure I won’t be the only person deploying to a newer iPhone and wondering why it looks bad.