Hi, I’m a beginner, using UE 5.2.1
I created Widget blueprint, added canvas, then 3 images. The problem I’m having is, if the image widget has texture, this texture always is at the top layer even if the widget’s hierarchy is not. For example, if the second image widget has a texture and the third image widget (which is at the higher hierarchy) doesn’t, this texture will be at the top, hiding the third image widget. However, I can see the third image has the higher hierarchy because I can click it.
I wonder if this is just the rule and I have to change the zorder value for my image widget without texture to be at the top?
I’m confused because I’m following a tutorial video and the person demonstrating has no problem with this. He just added a new image and although that image widget didn’t have any texture it was on top of the image with the texture.