I’m kinda new to this whole widget thing and I want to display a 3D image in the game but the image is pixelated with ■■■■■■ quality. why is this happening?
The resolution of the render target is pretty low by default:
https://forums.unrealengine.com/core/image/gif;base64
I’ve assumed that by 3D image you mean a *3D mesh; *and a scene capture component captures it in order to display it on the interface.
Or are we just talking about widget components (sometimes referred to as 3d-widgets) showing images?
i used widget component since i want to put some icon on the screen to be interactable
Ah, I see. You’re drawing it in a very lowly 50x30 resolutions. That’s not that many pixels.
Match the images size for draw size and scale the widget down.
that was it. thanks