I want to achieve this in Unreal 05. април 2023. - YouTube , what I achieved in Blender - it’s an image sequence extruded with the help of depth maps. I mostly used this amazing tutorial (5:56 - 10:00) is the Blender part)
Here’s how it looks inside Blender, with the nodes and settings:
(Additionally, it would be amazing if you could also tell me how to make that white background behind her invisible. I already use a .PNG sequence of her without the background but it shows up as white in Blender)
Please have in mind that I’m not the best with Blueprints, so detailed/visual explanations steps would be highly appreciated. This project means a lot to me. Thank you all so much.
It appears to me that they are using a highly subdivided plane. You put the depth texture in the material, multiply it by the direction vector you want to extrude along (and then possibly multiply that by a scale/strength factor) and then plug that into the world position offset output of the material.
To hide the background, you need to set the material blend mode to “masked” and then use that white background area as an alpha mask.
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Wow I never would have thought I would finally succeed in doing this! Thank you! I followed this tutorial Using Poliigon displacement textures in Unreal Engine 4 - YouTube and it worked. The important thing to note, for those who might want to do this in the future, is that I used the media textures of image sequences, one for the Base color one for the Displacement map (image sequence of depth maps).