Hi,
yesterday I watched a tutorial how you can use the “Image Plate Plug-in”. Everything was clear. But unfortunately my image sequence is not recognized. I imported a .“png” and a “.jpg” sequence. I can select these sequences in the sequencer (in the Image Plate Camera Component ) But nothing is shown. I get no images. For sure I checked the Image Plate media settings. Everything is setup correctly…Also the right wildcard is set. (.png or .jpg) For some reason the Unreal Engine is not able to find the image sequence.
For this reason it must be bug. I know…This Plug-in is in beta status. But it would be perfect if this bug could be fixed.
I too am having difficultly. I feel I have reproduced the steps shown in the YouTube tutorial and elsewhere on forums exactly. The strip in the sequencer timeline is always 0-frames long. I can manipulate it in the timeline but it’s shown as just a black screen.
This is actually what was causing the problem for me. Thank you. I believe the confusion stems from the most prominent video tutorial appearing to use imported textures as the frames as opposed to having a folder of images manually placed in the project files.
This would explain the file extension/wild card usage that was baffling me somewhat.
Can you tell us exactly how you get it working? I did all the steps described in the screenshot…But I have still the same problems… A little bit frustrating…
UPDATE: It is working! I mixed up an image-sequence. It was my fault. Now everything is fine.