Image plate for the whole sequence with multiple cameras?

I’ve used the image plate plugin previously so i could have a video reference in the corner of the screen. It’s really helpful but you can only have the plate connected to the specific camera.

Is there a possibility to have a image plate for the whole sequence/somehow constraint to the whole “camera cuts” section so i could see the plate all the time even though multiple cameras are there?

Thanks

the image plate plugin attaches the plate to one camera, so it dies with every camera cut, that is just how it is built. two workarounds: add one plate per camera in the cut and copy teh media reference onto each (annoying but works), or stop using the camera-attached plate and put a reference image plane in the level instead, framed once and visible from every camera. sequencer can drive its visibility per shot if some shots should hide it.

the reference plane plus the camera-projected material version is covered here, including keeping it frame accurate: Plates and Matte Paintings in Unreal Engine