I’m trying to save an image for every NPC I have, to use it on a further dialogue interface.
But when I create an “Image” variable in the NPC blueprint I cant set that variable as anything, the images I have in my content browers doen’t work, I’ve tryed with JPG’s, PNG’s and PSD’s noone works
Actually, I’m still having trouble, now that I’ve come along with how to save the image in the NPC (with a 2dTexture), i can’t pass it into the widget.
I created a blank Image Component, but when I reference it in the graph (of the widget) I select the NPCReference, get the image from it (which is a 2dTexture) but cant link it with the setImage (from the widget) cause I’m trying to link 2dTexture type with Image type, all I found as solution comes through the “brush” but I think I don’t really understand what that is, because I can’t make it work.