Image is very blurry after scaling it down

Hi,

So when I want to put the blueprint with widget component in the scene it gets very blurry.

This is my Widget Blueprint (scaled to 65x40)

And this is how it looks on the blueprint with widget component, draw size is 65x40

Is there a way to fix this scaling, or is there any better approach to displaying images on small surfaces (like an in-game PC screen)?

Better is the one that works.:man_mage:

The easiest way - wrap your widget in a scale box (so that your layout doesn’t break), and increase the draw size in the widget component several times.

Add MIPS to your texture. Make sure it’s set to Interface RGB8.