image colour is not proper at widget blueprint ui

I am currently in mega jam and I am creating my main menu UI but I have a problem with it when I add my image to the widget blueprint if I didn’t save the image it looks perfectly fine but when I save the image after importing it becomes different


this image is before saving

this image is after saving

Try to open the image texture and change some of the settings. There is a setting to let the unreal know that it is used for UI among other things.

on the 2nd image B of the RGB became black I guess the problem is it but I can’t turn that on btw this is not happening on my other image just for this one.
I checked your solution to but it is not the fix I guess

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It’s probably because the compression setting is set to Normal Map Mode(Which will remove the Blue channel and the Alpha channel). You can fix this by switching to Userinterface 2D Mode.

And don’t forget to toggle on the sRGB or the color might be different once you use in widget.

Hope this can help