I'm writing a Blueprint Library. Make Requests 😊

When using the teleport BP function I found I wasn’t able to check if there was a collision, before attempting to teleport, and I believe Teleport instead randomly places the teleport position at some places within a random navigable radius or some such thing.

However, if I recall I noticed C++ had some sort of TeleportTo alternative which had a Boolean which returned a True or False regarding whether or not the original destination would be a good place to teleport to.

So I think I am asking for an equivalent BP version to TeleportTo, if that is what it actually does. So rather than be placed randomly away from where I want to go (if there is a collision at the the destination) I’d rather check first, so I can decide to not be teleported.

Cheers,
Max