If we do it like you sayed we get no more Unreal Revision Control:
Verbindungsfehler: The project directory contains Unreal Revision Control data for a different project.
How can we work around that?
If we do it like you sayed we get no more Unreal Revision Control:
Verbindungsfehler: The project directory contains Unreal Revision Control data for a different project.
How can we work around that?