I want to clarify, I’ve tried multiple other methods, and most of them being literally the same system featured in the link below. I’ve tried his “Fix” in the description but my trees/leaves still freak out like crazy. I am using Unreal Engine 5.3, and I’m using foliage mode. The grass works fine, which i followed the grass part in the tutorial, and theres nothing wrong with it. Its just the trees and leaves that are bugging out.[Three Links, first is the tutorial i followed, second is a video of my issue, third is the image to the blueprint setup i have.]
Geometry and vertex paint probably matter.
The math can be whatever. So for testing and eliminating stuff plug in a regular sine.
My guess is the normalizedrotationaxis is wrong.
And, you are taking in WPO as the position but that’s likely incorrect.
Additionally pivot depends on Geometry and could end up mattering with he different math.
Simple no BS setup that should spin the object around on an axis. Try plugging in the pivot and see what difference it makes to the end result.
Either way, it’s not the correct way to add wind motion.
The wind direction is supposed to increment a specific direction of the swaying.
RotateAboutAxis (if you test as pictured) isn’t going to do anything similar to what you need… it rotates stuff on an axis…
Also for the love of all that’s holy find better tutorials. At the VERY LEAST, one that uses a material function -_-
Okay a few things, just from first sight of the “Simple no BS Setup” it looks like the entire system i had, but extremely dumbed down. Running it, while yes removes the jitter, it literally just shrinks the models. Another thing, must you be so condescending?? I’ve been at this stupid global wind system for 2 days trying to figure it out, and instead of just saying “find better tutorials” I have. Most of them have the same issue as the one i used, some others do it in the most unoptimized way possible, or only works on grass, and has no tree sway. So how about instead of behaving how you are now, you actually add something helpful. If you have any magical “better tutorials” Then please, by all means, link them here. (Not everyone is a master in materials/ material functions.)
