I'm Trying to package my game but i keep getting these errors at the end, someone help I don't know what to do or where tp start

This is the error I got in my log:
UATHelper: Packaging (Android (DXT)): LogCompression: Error: FCompression::UncompressMemory - Failed to uncompress memory (802/1304) from address 0000061C07C01880 using format Oodle, this may indicate the asset is corrupt!
UATHelper: Packaging (Android (DXT)): LogCompression: Error: FCompression::UncompressMemory - Failed to uncompress memory (773/1276) from address 0000061C088E0000 using format Oodle, this may indicate the asset is corrupt!
UATHelper: Packaging (Android (DXT)): LogCompression: Error: FCompression::UncompressMemory - Failed to uncompress memory (832/1493) from address 0000061C0A8F0000 using format Oodle, this may indicate the asset is corrupt!
UATHelper: Packaging (Android (DXT)): LogCompression: Error: FCompression::UncompressMemory - Failed to uncompress memory (674/1122) from address 0000061C0A110300 using format Oodle, this may indicate the asset is corrupt!
PackagingResults: Error: FCompression::UncompressMemory - Failed to uncompress memory (802/1304) from address 0000061C07C01880 using format Oodle, this may indicate the asset is corrupt!
PackagingResults: Error: FCompression::UncompressMemory - Failed to uncompress memory (773/1276) from address 0000061C088E0000 using format Oodle, this may indicate the asset is corrupt!
PackagingResults: Error: FCompression::UncompressMemory - Failed to uncompress memory (832/1493) from address 0000061C0A8F0000 using format Oodle, this may indicate the asset is corrupt!
PackagingResults: Error: FCompression::UncompressMemory - Failed to uncompress memory (674/1122) from address 0000061C0A110300 using format Oodle, this may indicate the asset is corrupt!
UATHelper: Packaging (Android (DXT)): LogCompression: Error: FCompression::UncompressMemory - Failed to uncompress memory (598/969) from address 0000061C09164100 using format Oodle, this may indicate the asset is corrupt!
UATHelper: Packaging (Android (DXT)): LogCompression: Error: FCompression::UncompressMemory - Failed to uncompress memory (1469/3335) from address 0000061C099E0600 using format Oodle, this may indicate the asset is corrupt!
PackagingResults: Error: FCompression::UncompressMemory - Failed to uncompress memory (598/969) from address 0000061C09164100 using format Oodle, this may indicate the asset is corrupt!
PackagingResults: Error: FCompression::UncompressMemory - Failed to uncompress memory (1469/3335) from address 0000061C099E0600 using format Oodle, this may indicate the asset is corrupt!
UATHelper: Packaging (Android (DXT)): LogCompression: Error: FCompression::UncompressMemory - Failed to uncompress memory (686/1129) from address 0000061C0B050600 using format Oodle, this may indicate the asset is corrupt!
PackagingResults: Error: FCompression::UncompressMemory - Failed to uncompress memory (686/1129) from address 0000061C0B050600 using format Oodle, this may indicate the asset is corrupt!
UATHelper: Packaging (Android (DXT)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (DXT)): LogWindows: Error:
UATHelper: Packaging (Android (DXT)): LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 284]
UATHelper: Packaging (Android (DXT)): LogWindows: Error: ShaderCodeArchive::DecompressShader(): Could not decompress shader (GetShaderCompressionFormat=Oodle)
UATHelper: Packaging (Android (DXT)): LogWindows: Error: [Callstack] 0x00007ff8ec241975 UnrealPak-RenderCore.dll!DispatchCheckVerify<void,<lambda_88d45ba1ab09136e7ca0fb733e3c21c9>,FLogCategoryLogShaderLibrary,wchar_t [99],wchar_t const *>() []
UATHelper: Packaging (Android (DXT)): LogWindows: Error: [Callstack] 0x00007ff8ec1d1b35 UnrealPak-RenderCore.dll!ShaderCodeArchive::DecompressShader() []
UATHelper: Packaging (Android (DXT)): LogWindows: Error: [Callstack] 0x00007ff8ecc9db4b UnrealPak-IoStoreUtilities.dll!<lambda_7d71a0ee7886d0dc51c568954d4ee6dc>::operator()() []
UATHelper: Packaging (Android (DXT)): LogWindows: Error: [Callstack] 0x00007ff8ecca3409 UnrealPak-IoStoreUtilities.dll!ParallelForImpl::NewParallelForInternal<TFunctionRef<void __cdecl(int)>,<lambda_600b85aa2a81f4761389a82b02631227>,std::nullptr_t>'::2’::FParallelExecutor::operator()() []
UATHelper: Packaging (Android (DXT)): LogWindows: Error: [Callstack] 0x00007ff8ecc8cd28 UnrealPak-IoStoreUtilities.dll!ParallelForImpl::NewParallelForInternal<TFunctionRef<void __cdecl(int)>,<lambda_600b85aa2a81f4761389a82b02631227>,std::nullptr_t>() []
UATHelper: Packaging (Android (DXT)): LogWindows: Error: [Callstack] 0x00007ff8eccdb7a4 UnrealPak-IoStoreUtilities.dll!ParallelFor() []
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 284]
PackagingResults: Error: ShaderCodeArchive::DecompressShader(): Could not decompress shader (GetShaderCompressionFormat=Oodle)
PackagingResults: Error: [Callstack] 0x00007ff8ec241975 UnrealPak-RenderCore.dll!DispatchCheckVerify<void,<lambda_88d45ba1ab09136e7ca0fb733e3c21c9>,FLogCategoryLogShaderLibrary,wchar_t [99],wchar_t const *>() []
PackagingResults: Error: [Callstack] 0x00007ff8ec1d1b35 UnrealPak-RenderCore.dll!ShaderCodeArchive::DecompressShader() []
PackagingResults: Error: [Callstack] 0x00007ff8ecc9db4b UnrealPak-IoStoreUtilities.dll!<lambda_7d71a0ee7886d0dc51c568954d4ee6dc>::operator()() []
PackagingResults: Error: [Callstack] 0x00007ff8ecca3409 UnrealPak-IoStoreUtilities.dll!ParallelForImpl::NewParallelForInternal<TFunctionRef<void __cdecl(int)>,<lambda_600b85aa2a81f4761389a82b02631227>,std::nullptr_t>'::2’::FParallelExecutor::operator()() []
PackagingResults: Error: [Callstack] 0x00007ff8ecc8cd28 UnrealPak-IoStoreUtilities.dll!ParallelForImpl::NewParallelForInternal<TFunctionRef<void __cdecl(int)>,<lambda_600b85aa2a81f4761389a82b02631227>,std::nullptr_t>() []
PackagingResults: Error: [Callstack] 0x00007ff8eccdb7a4 UnrealPak-IoStoreUtilities.dll!ParallelFor() []
UATHelper: Packaging (Android (DXT)): LogWindows: Error: [Callstack] 0x00007ff8eccafbb6 UnrealPak-IoStoreUtilities.dll!?ConvertToIoStoreShaderLibrary@@YA_NPEB_WAEAU?$TTuple@VFIoChunkId@@VFIoBuffer@@@@AEAV?$TArray@U?$TTuple@VFIoChunkId@@VFIoBuffer@@anonymous_user_9bca953e@@anonymous_user_e71e0d8a1?$TSizedDefaultAllocator@$0CA@@@@@AEAV?$TArray@U?$TTuple@VFSHAHash@@anonymous_user_e71e0d8a1?$TArray@VFIoChunkId@@anonymous_user_e71e0d8a1?$TSizedDefaultAllocator@$0CA@@@@@@@anonymous_user_e71e0d8a1?$TSizedDefaultAllocator@$0CA@@@@@AEAV?$TArray@U?$TTuple@VFSHAHash@@anonymous_user_e71e0d8a1?$TSet@VFName@@anonymous_user_15ea635e?$DefaultKeyFuncs@VFName@@$0A@@@VFDefaultSetAllocator@@@@@@anonymous_user_e71e0d8a1?$TSizedDefaultAllocator@$0CA@@@@@@Z() []
UATHelper: Packaging (Android (DXT)): LogWindows: Error: [Callstack] 0x00007ff8ecce32c2 UnrealPak-IoStoreUtilities.dll!ProcessShaderLibraries() []
UATHelper: Packaging (Android (DXT)): LogWindows: Error: [Callstack] 0x00007ff8eccb8331 UnrealPak-IoStoreUtilities.dll!CreateTarget() []
UATHelper: Packaging (Android (DXT)): LogWindows: Error: [Callstack] 0x00007ff8eccb4eb2 UnrealPak-IoStoreUtilities.dll!CreateIoStoreContainerFiles() []
UATHelper: Packaging (Android (DXT)): LogWindows: Error: [Callstack] 0x00007ff8ed4f67ff UnrealPak-PakFileUtilities.dll!ExecuteUnrealPak() []
UATHelper: Packaging (Android (DXT)): LogWindows: Error: [Callstack] 0x00007ff76ca5bf17 UnrealPak.exe!wmain() []
UATHelper: Packaging (Android (DXT)): LogWindows: Error: [Callstack] 0x00007ff76ca5cedc UnrealPak.exe!__scrt_common_main_seh() []
UATHelper: Packaging (Android (DXT)): LogWindows: Error: [Callstack] 0x00007ff9b5477034 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Android (DXT)): LogWindows: Error: [Callstack] 0x00007ff9b6322651 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Android (DXT)): LogWindows: Error:
UATHelper: Packaging (Android (DXT)): LogWindows: Error:
UATHelper: Packaging (Android (DXT)): LogWindows: Error:
UATHelper: Packaging (Android (DXT)): LogWindows: Error:
PackagingResults: Error: [Callstack] 0x00007ff8eccafbb6 UnrealPak-IoStoreUtilities.dll!?ConvertToIoStoreShaderLibrary@@YA_NPEB_WAEAU?$TTuple@VFIoChunkId@@VFIoBuffer@@@@AEAV?$TArray@U?$TTuple@VFIoChunkId@@VFIoBuffer@@anonymous_user_9bca953e@@anonymous_user_e71e0d8a1?$TSizedDefaultAllocator@$0CA@@@@@AEAV?$TArray@U?$TTuple@VFSHAHash@@anonymous_user_e71e0d8a1?$TArray@VFIoChunkId@@anonymous_user_e71e0d8a1?$TSizedDefaultAllocator@$0CA@@@@@@@anonymous_user_e71e0d8a1?$TSizedDefaultAllocator@$0CA@@@@@AEAV?$TArray@U?$TTuple@VFSHAHash@@anonymous_user_e71e0d8a1?$TSet@VFName@@anonymous_user_15ea635e?$DefaultKeyFuncs@VFName@@$0A@@@VFDefaultSetAllocator@@@@@@anonymous_user_e71e0d8a1?$TSizedDefaultAllocator@$0CA@@@@@@Z() []
PackagingResults: Error: [Callstack] 0x00007ff8ecce32c2 UnrealPak-IoStoreUtilities.dll!ProcessShaderLibraries() []
PackagingResults: Error: [Callstack] 0x00007ff8eccb8331 UnrealPak-IoStoreUtilities.dll!CreateTarget() []
PackagingResults: Error: [Callstack] 0x00007ff8eccb4eb2 UnrealPak-IoStoreUtilities.dll!CreateIoStoreContainerFiles() []
PackagingResults: Error: [Callstack] 0x00007ff8ed4f67ff UnrealPak-PakFileUtilities.dll!ExecuteUnrealPak() []
PackagingResults: Error: [Callstack] 0x00007ff76ca5bf17 UnrealPak.exe!wmain() []
PackagingResults: Error: [Callstack] 0x00007ff76ca5cedc UnrealPak.exe!__scrt_common_main_seh() []
PackagingResults: Error: [Callstack] 0x00007ff9b5477034 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff9b6322651 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Android (DXT)): LogWindows: Error:
UATHelper: Packaging (Android (DXT)): LogWindows: Error:
UATHelper: Packaging (Android (DXT)): Took 15.7723002s to run UnrealPak.exe, ExitCode=3
UATHelper: Packaging (Android (DXT)): Command failed (Result:3): D:\UE_5.0\Engine\Binaries\Win64\UnrealPak.exe -CreateGlobalContainer=“C:\Users\nazih\Documents\Unreal Projects\DragonProject 5.0 5.0\Saved\StagedBuilds\Android_DXT\DragonProject\Content\Paks\global.utoc” -CookedDirectory=“C:\Users\nazih\Documents\Unreal Projects\DragonProject 5.0 5.0\Saved\Cooked\Android_DXT” -PackageStoreManifest=“C:\Users\nazih\Documents\Unreal Projects\DragonProject 5.0 5.0\Saved\Cooked\Android_DXT\DragonProject\Metadata\packagestore.manifest” -Commands=“C:\Users\nazih\AppData\Roaming\Unreal Engine\AutomationT
ool\Logs\D+UE_5.0\IoStoreCommands.txt” -ScriptObjects=“C:\Users\nazih\Documents\Unreal Projects\DragonProject 5.0 5.0\Saved\Cooked\Android_DXT\DragonProject\Metadata\scriptobjects.bin” -patchpaddingalign=0 -compressionformats=Oodle -compressmethod=Mermaid -compresslevel=4 -cryptokeys=“C:\Users\nazih\Documents\Unreal Projects\DragonProject 5.0 5.0\Saved\Cooked\Android_DXT\DragonProject\Metadata\Crypto.json” -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 . See logfile for details: ‘UnrealPak-2022.04.01-10.31.57.txt’
UATHelper: Packaging (Android (DXT)): AutomationTool executed for 0h 2m 53s
UATHelper: Packaging (Android (DXT)): AutomationTool exiting with ExitCode=3 (Error_UnknownCommand)
UATHelper: Packaging (Android (DXT)): BUILD FAILED
PackagingResults: Error: Unknown Command

This is the updated log file:
DragonProject.log (200.8 KB)

I need you guys help. I have no idea what to do or where to start…

Hallow.
You need go to Project Settings → ENGINE → Rendering → Materials and change “Shader Comprission Forman: Oodle” Its Helped me.
I hope helped you.
Good Luck.

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For me, the problem was AI overclocking as well. Disabling it restored to normal.