Im trying to make vaulting and Iam aware this is better done with root motion but my current controller uses in-place motions… Im curious how you guys would approach this yourselves… hopefully with blueprints
Hey there, whenever you do movements that requires the character going up you usually nees to set the character movement mode to flying and disable the input until its finished. In terms of movement you can probably to this with a timeline that along time sets the players position while the mesh is playing the animation.
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