im making a rage game, im new to unreal engine and im still learning blueprint.
the main character of the game is a ball, and im trying to create a flying sword (that points forward) that rotates with the ball’s rotation
Here an example, goal is rotate along the z axis of the character, to get the z axis we get the up vector of the character.
CharacterBP
Graph
You can use a timeline instead of function timer if you want.
Thank you very much
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