I'm trying to make a camera that follows the player.

I want to make a camera that follows the player (kinda like Ocarina of Time), but I haven’t been able to find a way to do it. How would I be able to do this with blueprints?

Hello Revolution Team, Welcome to the Forums.

Have you tried out the Third Person Template?

Try describing the differences in the template’s camera and what you see in OoT camera.

If its the smooth camera, try apply whats in this to the Camera BP

The default third person camera is controlled with the mouse. I want it so that instead of using the mouse to control the camera, it automatically moves with the player’s movement. This is kinda what I want it to be like:
https://www.youtube.com/watch?v=rN2mJKch4os

a camera that follows the player

Assuming you’ve already scripted the movement method, the camera can be done like so:

Which produces:

The -25 is the downwards camera angle. The Interp Speed describes how quickly the camera direction catches up with the movement direction.

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This works perfectly. Thank you!

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