I'm trying to launch my game on my iPad but I keep getting an error

I’m trying to launch my game on my iPad but I keep getting an error

LogPlayLevel: Code Signing Error: Provisioning profile “Shaft 10 Dev Profile” has app ID “com.shaft10.*”, which does not match the bundle ID “com.shaft10”.
LogPlayLevel: Code Signing Error: Provisioning profile “Shaft 10 Dev Profile” doesn’t match the entitlements file’s value for the application-identifier entitlement.
LogPlayLevel: Code Signing Error: Code signing is required for product type ‘Application’ in SDK ‘iOS 11.3’
LogPlayLevel: ** BUILD FAILED **
LogPlayLevel: The following build commands failed:
LogPlayLevel: Check dependencies
LogPlayLevel: (1 failure)
LogPlayLevel: Took 22.872334s to run env, ExitCode=65
LogPlayLevel: ERROR: CodeSign Failed
LogPlayLevel: (see /Users/me/Library/Logs/Unreal Engine/LocalBuildLogs/UAT_Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=32 (Error_FailedToCodeSign)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 66.502995
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: Launch failed! Failed to Code Sign

i’v tried going to /Users/me/Library/Logs/Unreal Engine/LocalBuildLogs/UAT_Log.txt but it just says UNKNOWN ERROR. please help!

so, tried again with a few changes and got a new error

LogPlayLevel: ERROR: Command failed (Result:1): /Users//Desktop/UNREAL/UE_4.19/Engine/Binaries/DotNET/IOS/DeploymentServer.exe Install -ipa “/Users//Desktop/games/spark_shooter/Binaries/IOS/spark_shooter.ipa” -device 4b22954e0992eab7cf9e7cca984c73a220f1404b -additionalcommandline “-SessionId=A3985A08C2469327C650B29DAD91F63D -SessionOwner=”"
-SessionName=“Launch On Device” ". See logfile for details: ‘DeploymentServer-2018.05.26-13.11.52.txt’
LogPlayLevel: (see /Users//Library/Logs/Unreal Engine/LocalBuildLogs/UAT_Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 103.812885
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: Launch failed! Unknown Error

Go into Documents > Unreal Projects > You Project name > Saved > Log and open latest and you’ll see what is causing that or paste it here if you will still need help.

So I went there but theres no LOG

Are you trying to build ios on windows?

Take a look at this:

No, I’m building from iOS onto Mac. But I’ll try to load a blank project to see if its just the engine

so yes its probably the engine. I’ll try a earlier version.