I’m trying to launch my game on my iPad but I keep getting an error
LogPlayLevel: Code Signing Error: Provisioning profile “Shaft 10 Dev Profile” has app ID “com.shaft10.*”, which does not match the bundle ID “com.shaft10”.
LogPlayLevel: Code Signing Error: Provisioning profile “Shaft 10 Dev Profile” doesn’t match the entitlements file’s value for the application-identifier entitlement.
LogPlayLevel: Code Signing Error: Code signing is required for product type ‘Application’ in SDK ‘iOS 11.3’
LogPlayLevel: ** BUILD FAILED **
LogPlayLevel: The following build commands failed:
LogPlayLevel: Check dependencies
LogPlayLevel: (1 failure)
LogPlayLevel: Took 22.872334s to run env, ExitCode=65
LogPlayLevel: ERROR: CodeSign Failed
LogPlayLevel: (see /Users/me/Library/Logs/Unreal Engine/LocalBuildLogs/UAT_Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=32 (Error_FailedToCodeSign)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 66.502995
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: Launch failed! Failed to Code Sign
i’v tried going to /Users/me/Library/Logs/Unreal Engine/LocalBuildLogs/UAT_Log.txt but it just says UNKNOWN ERROR. please help!
Go into Documents > Unreal Projects > You Project name > Saved > Log and open latest and you’ll see what is causing that or paste it here if you will still need help.