I'm trying to create an instance of a blueprint in a blueprint

Thanks for the answers guys.
I got it working.

I have a function called “Init” with the logic to spawn the actor in it.
My problem was I was calling “Init” in the event constructor for player.
As soon as I moved it to the event graph off the “Event begin play” node it started working.

Justin, I will keep that in mind about the AddChildActorComponent.