After reading online on what to do exactly(how to setup visual with unreal engine),I followed their instructions but got confused because it didn’t show me certain things.I got the game development(Visual Studio installer) in the workloads (I am using Visual Studio 2019 , Windows 10 sdk).By the way I didn’t have .sln next to my project in folder so I went and opened my project and pressed New Class C++ and called it TXT_TEST,and I tried to make another header and when I saw I had 4386 Errors I deleted that new header,and when the errors didn’t stop i deleted the entire .sln and made a new class the same way I did the first one called NEW,and there I also had 4386 Errors(for some reason the class TXT_TEST still existed even though i deleted it,at least i thought so). So now im here asking for help from someone more experienced then me in this situation.
I have fixed it!! I dont know how to remove the question