I'm trying to attach weapon pickups to sockets on my perpetually rotating pawn but weapons won't stick.

As the question says I’m trying to attach weapon pickups to sockets on my perpetually rotating pawn but weapons won’t stick. Here’s what i’ve done:

I’ve set up sockets on the static mesh with preview assets.

I’ve attached child actors to the pawn blueprint along with an actor blueprint for the weapon pickup and a blueprint for the weapon itself.

However when i go in to play mode and grab the pickup, the weapons spawn, but they don’t stick to the sockets on my pawn*. Does anyone know how I stick the weapons to the pawn and have them move with the pawn?

Hi @IzzyChuChu how are you?

In order to help you, it would ¡be great if you can share screenshots of your blueprints (make sure all nodes are readable)!

That way I can check your BP and know exactly where it is failing.

How are you attaching the weapons to the pawn? Are you using “Spawn Actor of Class” and then “Attach Actor to Actor” nodes?

I’ll be waiting for youar answer!