Hi. I am not sure if this is the correct place to post this. But I want to build a combat system like the one games such as xenoblade chronicles x, 2 and final fantasy 12 have. But since I dont know what the specific name of that rpg combat style is I am having a really hard time finding resources on it.
I want to make a game like that but with a couple of exceptions.
- no auto attack. the player controls for example how many punches his character throws. But block and dodge are automated.
- I want to tweak movement. So that when you are outside of range you aren’t getting phantom hit unless the enemy is using a projectile attack. I am assuming that this can be done just by assigning hit boxes.
- I want to somehow make it possible that if you are being attacked by multiple foes that you can actually fight all of them off. Instead of getting bashed by the others while you face one. I think implementing a counter skill that has a chances of activating when you successfully block or dodge. Obviously you have to be significantly stronger than your opponents so that you can actually face multiple at once.
PLEASE if anyone can show me video tutorials on these different mechanic or at least the style of rpg I am inquiring about so that I may finally start working on it fully, I would really appreciate it.