I’m very new to UE4 and bumbling along getting used to the way it works, but i cant seem to work out how to get an integer which sets the material on a mesh to then show the image texture of that in a HUD.
Below i have the blueprint for the mesh;
Here i have the blueprint of the HUD
The materials all change as they need to and the HUD works as it needs to, but i just want to know how to get “slide number test” to be the integer for the input of the array
Baby steps please