Im sure this is simple, integer from 1 Bp to set an integer in another

Hi guys,

I’m very new to UE4 and bumbling along getting used to the way it works, but i cant seem to work out how to get an integer which sets the material on a mesh to then show the image texture of that in a HUD.

Below i have the blueprint for the mesh;

Here i have the blueprint of the HUD

The materials all change as they need to and the HUD works as it needs to, but i just want to know how to get “slide number test” to be the integer for the input of the array :slight_smile:

Baby steps please :smiley:


Or a work around if its not possible with integers? thanks