Im stumped, adding text to incoming child widget?

hey ho,

I just want to add text to the incoming widget.

My issue being is If I try and do an array in the widget using loops etc it just top indexs and repeats the top index over and over.

And from here I have no idea where to connect or add to the widget text box.

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Hi @Skyboy !

I’d make a variable in the “NewWidgetBlueprint” widget, named DisplayText (or something logical), and mark it as “instance editable” and “Expose on spawn”. This will expose the pin on the Create Widget node, and you can connect it directly :slight_smile:

Then inside the NewWidgetBlueprint, on EventConstruct set the text in the TextBlock to the text from the variable.

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Holy hecking hell that did it! Exactly right. Thank you!!

What a relief, Ive been banging my head against a wall for a few hours.

Sometimes Unreal feels like a big box of toys and Im looking for a single 1 piece of lego.

Works perfectly! Thank you again.

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