I’m sorry. Maybe I should ask in this forum only after realized I really haven’t got the idea how to do a thing.
It’s wrong asking to other for blueprint, but the tutorial on UE4 are insufficient to learn enough the engine.
Maybe that’s the reason because nobody helped me in the previous threads.
I’m happy to tell you, I tried to do something with blueprints.
Here is:
What Does it should do?
I get the First person camera component, so I can moving it with the first person arms.
This because, if I put the mesh into the camera, the mesh disappears.
I don’t know why…
I broke the transform, so I could pick the Position and the Rotation values and binding the first to a multyplier to try to creare a delay, the second to the rotation, so the model can following the camera.
In the end, I connected the result of position the AddRelativeRotationAndPosition, instead, I connected the rotation diractly to the function.
But it, doesn’t work correctly.
The point is Creating a movement delay like the marine’s first person hands from Doom 3.
But also moving a bit back/forth the them if the player look rispectively down/up.
Is it difficult to do?
Anyway, this time I tried.
Can you give me some tips?
Thanks!