Additionally, if you pop file here into Engine\Source…
…and you add the following code to Engine\Source\Programs\UnrealBuildTool\ToolChain\UEToolChain.cs PostBuildSync() (line 155 for me)
public virtual void PostBuildSync(UEBuildTarget Target)
{
System.Media.SoundPlayer player = new System.Media.SoundPlayer(@"sofreshsoclean.wav");
player.Play();
System.Threading.Thread.Sleep(5800);
}
Every time you build UE4, you’ll be so fresh and so clean.
Lol Allar… another fine contribution to the engine!
But… you can also go to Control Panel -> Sound -> Click the Sounds tab -> scroll down to Microsoft Visual Studio section and set any sound you want. There’s an option for Breakpoint Hit, Build Canceled, Build Failed, and Build Succeeded.
The mod for the crash reporter is awesome, full marks for that one! But you can be so fresh & so clean no matter what project you are building.