I'm out from UE4 to Unity

So what? Having plenty of students and hobbyist’s is great for the community. Not only does it cycle in more money for Epic so they can continue to up the stakes, it also brings a larger knowledge pool into the community. They may not have the man power or the funding to create the next Gran Turismo, but neither does that matter.

I’ll agree with a lot of points here, the grass isn’t greener on the other side. UE4 is allowing is to make the game we wanted how we wanted it, Unity was a nightmare to work with (Especially with lack of 64-bit editor, we switched before their beta but I’ve messed around with it and it’s buggy, I can’t really tell any difference between U4 with Lux shaders and Unity 5. Finally Enlighten is slowwwwww!.).

Then again UE4 is very rough in some places and some might not agree with me, but they might be the exception not the rule. UMG is still experimental which is fine, it’ll get there and general performance has been horrible. Which you can’t convince me it should be because CryEngine ran fine with bigger scenes on worse hardware whilst looking better. Even between UE3 / UE4 (from what I tested), the difference isn’t big enough to warrant the pounding our test platforms get…

But still, the saving grace is the sheer power of the engine. The amazing tools and above all most importantly the Epic staff without that I’d probably go custom built being honest.

It is one of the best non-custom engines I’ve ever used period, it just needs a lot of TLC. Which will come in time…