I would love a way to track when players are holding certain items via a new device.
In this hypothetical device players would have options to send events when the player:
- begins holding an item
- stops holding an item
- uses an item (for example throwing a grenade, eating a fish, or shooting a gun)
- depletes an item (for example after you use a full stack of clingers and have 0 left)
- reloads an item
- begins to have item in inventory
- hits entity with item (have verse support for the target and the attacker)
This could allow for unique setups such as more control on how much damage a weapon does (apply damage amp on holding) or apply special buffs (health powerup on hitting entity)
This device would be similar to the conditional button, except with more detection on what the items are doing