Im missing a way to track if the player uses or holds an item

I would love a way to track when players are holding certain items via a new device.

In this hypothetical device players would have options to send events when the player:

  • begins holding an item
  • stops holding an item
  • uses an item (for example throwing a grenade, eating a fish, or shooting a gun)
  • depletes an item (for example after you use a full stack of clingers and have 0 left)
  • reloads an item
  • begins to have item in inventory
  • hits entity with item (have verse support for the target and the attacker)

This could allow for unique setups such as more control on how much damage a weapon does (apply damage amp on holding) or apply special buffs (health powerup on hitting entity)

This device would be similar to the conditional button, except with more detection on what the items are doing

There is some of this functionality if you use a Capture Item Spawner, they can spawn in items and you get some events to use. You don’t need to have a capture point.

But yes it’s limited and your list looks way handy.

Right now the conditional button is sort of a stick in the mud, something like this would be a good way to bypass having to walk to a conditional button to consume an apple for a result, instead just eating an apple anywhere on the go for the same result.

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It seems like what you really want is to be able to design a custom item/weapon and it’s behavior, damage etc.

Ability to change some of the parameters dynamically would be cool too.