I'm making Speech bubble but text doesn't show up

This is an exercise to make two foreign languages appear in the speech bubble at the same time.
First, I created a widget, and put two ‘Text’ in the widget, and did ‘Bind’ the ‘Text’ with variables.

The speech bubble is big, but when I go into BP_thirdperson’s blueprint,


it comes out at the right size cuz I edited the size in BP_thirdperson.

I put logic in the Thirdperson Blueprint, making two variables ( KoreanSub, ItalianSub ) again and changing them to ‘Text Arrays’ and put some testable sentences. I set them up to turn into the sentences when I press the key.

However, when I go into the game, the text doesn’t show up.

I thought the problem would be variables. So I checked to see what’s wrong with the variable. But…


There were no problems with variables at all.
Logic is working fine.

But, into the game, sentences don’t show up. What’s the problem?

I found something. When it starts with ‘Event Beginplay’, it works.

But when it start with Input Key, it doesn’t.

‘Widget’ component only works with ‘Event Beginplay’?

Now I found it!!!

It was Event Construct. It shouldve been Event Tick.

Thank myself :slight_smile: