I'm making a simple text adventure and was wondering how to sake the data from each choice to affect the choices later.


sake the data

Save, right? Move the DT to a map variable (it’s the same thing minus a fancy interface) but, unlike the DT, you can manipulate map’s data. You can store the player’s choice inside the row and query it when another choice comes up.

Or store just the choice itself - it could be as simple as a bunch of boolean variables.

One approach you could try is to make some additional data table elements, one being a datatablerowhandle of maybe a required text prompts and the others bring maybe required past choices choices for that prompt. Without knowing your system it’s hard to say exactly how to set this up, but I hope this will help. And like everynone mentioned you’ll probably want to implement a variable or two in your saved game to track choices